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This project is a finite state machine designed to be used in games.

Results 6 FiniteStateMachine issues
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Bumps [Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json) from 10.0.3 to 13.0.2. Release notes Sourced from Newtonsoft.Json's releases. 13.0.2 New feature - Add support for DateOnly and TimeOnly New feature - Add UnixDateTimeConverter.AllowPreEpoch property New feature...

dependencies

I have a state machine that loops around for more than 256,000 times and I eventually get an error The maximum number of stajavascript:void(0);ck frames supported by Visual Studio has...

Please, consider using the .NET Standard instead of old Portable, thank you.

The new Builder instances should be tested. Port the tests from the README.md

enhancement
help wanted

I have this very simple code: ``` public enum GenericState { Idle, Run, Jump } public enum Trigger { Fire, Release } ``` ``` var sm = Fsm.Builder(GenericState.Idle) .State(GenericState.Idle).TransitionTo(GenericState.Run).On(Trigger.Fire) .State(GenericState.Run).OnEnter(changeArgs...