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A UE4 plugin for manipulating instanced mesh transforms with compute shader

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In the influencer I'm not sure what shader name and parameter to use? ![image](https://user-images.githubusercontent.com/28702753/206624374-203322a1-43e7-44b0-86cc-44007cc7a1e4.png) Edit: I found the shader names, as copied below, in one of the header file, but...

I'm on 4.27.2 and I get access violation on this line when trying to compile: SimpleTranslationShader.h IMPLEMENT_GLOBAL_SHADER(FSimpleTranslationShader, "/Plugin/Kaleido/Translation/SimpleTranslationShader.usf", "SimpleTranslationCS", SF_Compute);