Kaleido
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A UE4 plugin for manipulating instanced mesh transforms with compute shader
In the influencer I'm not sure what shader name and parameter to use?  Edit: I found the shader names, as copied below, in one of the header file, but...
I'm on 4.27.2 and I get access violation on this line when trying to compile: SimpleTranslationShader.h IMPLEMENT_GLOBAL_SHADER(FSimpleTranslationShader, "/Plugin/Kaleido/Translation/SimpleTranslationShader.usf", "SimpleTranslationCS", SF_Compute);