Unreal-Dan

Results 18 comments of Unreal-Dan

the problem is in the available() function it modulates by the buffer sizes to return the number of bytes available, so if you send exactly the buffer size it returns...

I'm not super familiar with the arduino source code and I and just peeked quickly inside and assumed I knew the answer, I realize now that there are different implementations...

I see so you just want to slow down the rt bpm function so that it updates less often? Is that what I'm understanding? You're saying you'd like it to...

> Maybe if you just round `bpm` and `last_bpm` to the nearest integer then the bpm_change will trigger as much as you'd expect? > > https://github.com/Unreal-Dan/RekordBoxSongExporter/blob/25e897a0523713ce2ef47bb692b9119b0d4414a1/Module/OlvcCallback.cpp#L112 This is right, that...

Sorry guys, been busy, I'll put in some time tonight and see if I can put together a new feature that let's him control the rate of updates

> @Wietjuh Try this build, this actually floors the BPM, and should result in less unnecessary updates. @Unreal-Dan Had to update the `get_deck_bpm` method in the `output_file` class so the...

interesting, which program crashes? OBS?

okay I have for you an experimental version, to be honest I'm both lazy and busy so I've implemented what I think should solve the problem but I haven't really...

bump @Wietjuh sorry for the delays on my end, give that test build a try next time you can :)

Are you guys able to confirm whether the update_rate= option keeps the logging working as intended while reducing network traffic? If the new features are working good I'll post it...