UnofficialCrusaderPatch2
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Add "Advanced Raid" Feature
Would be epic if you (or the AI) get resources when destroying building of enemys. If you destroy a apple farm 2-3 apples, 1-2 iron if you destroy ironmine and so on :)
That sounds like a fun game mode indeed, especially in maps with scarce and unbalanced resources! From the top of my mind, I don't remember how interconnected the logic is for broken buildings. For example, entities like flying rocks destroy buildings, and the entity remembers who it was shot by. I hope it is the same for melee type attacks, but I am not sure. It might get tricky if the logic that processes damage to a building does not know which unit the building was damaged by...
Had a similiar idea but this sounds more interesting because multiple resources. ( I was thinking destroyed building cost, so destroy a quarry get 20 wood or just earning gold through getting resource sold value of destroyed building)
If possible to do would like the fire spread mechanic to affect the earning potential. (eg if I ignite and destroy most of saladinds base I get resources from all of his buildings instead of only the first victim)
+1
So, if you don't have any deer on the map, you just build up hunter cabins and destroy them yourself with your troops to get some meat out of it? :D