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A Minecraft Classic / ClassiCube server software

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As per [Discord's Gateway API documentation](https://discord.com/developers/docs/topics/gateway#resuming) ```After the connection is closed, your app should open a new connection using resume_gateway_url rather than the URL used to initially connect. If your...

On this line: https://github.com/UnknownShadow200/MCGalaxy/blob/master/MCGalaxy/Events/PlayerEvents.cs#L198 There is a spelling mismatch between OnMessageR**ecei**ved and OnMessageR**ecie**vedEvent. Please fix this small typo xD. Thanks.

* `/highlight last ` * `/highlight last `

It'd be better if there's like /ls set spawn flood 2 For a second flood. and level, score for the lava survival like (1) Player: Hello, World! 100 scores!

![image](https://user-images.githubusercontent.com/6509348/236206635-37c85479-f2e9-4b88-baa6-8c4d6525a45c.png) * CPU usage always seems to be 0% * Memory usage always seems to be 0 MB * Threads count always seems to be 0

bug

Should probably output at the end, total number of levels with physics running

So e.g. `(Discord): UnknownShadow200 in reply to UnknownShadow: XYZ` Issue is that the message event doesn't seem to include the nickname of the user that wrote the original message (e.g....

Otherwise the command works successfully, but the user is left confused why they don't see any changes in the world