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Tell players if any mod actions have been used on them.

Open forkiesassds opened this issue 4 years ago • 1 comments

Not sure if this requires any improvements.

Fixes #616.

forkiesassds avatar Jul 27 '21 00:07 forkiesassds

  1. Doesn't check for who not being null, so if you try to ban/freeze/mute an offline player, it'll error
  2. In my opinion, this doesn't really address the underlying issue of #616 It'd be better to change LogAction to something along the lines of PlayerOperations.MessageAction, which changes who gets messaged if the target player is in a localchat level (although the way that is implemented is also still somewhat wrong and needs to be redone)

UnknownShadow200 avatar Jul 29 '21 12:07 UnknownShadow200