MCGalaxy
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Tell players if any mod actions have been used on them.
Not sure if this requires any improvements.
Fixes #616.
- Doesn't check for who not being null, so if you try to ban/freeze/mute an offline player, it'll error
- In my opinion, this doesn't really address the underlying issue of #616
It'd be better to change
LogActionto something along the lines ofPlayerOperations.MessageAction, which changes who gets messaged if the target player is in a localchat level (although the way that is implemented is also still somewhat wrong and needs to be redone)