ClassiCube
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Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
Although since I can't test on actual hardware, will need help from someone who can to check what difference it makes to performance
I see you released a wii port, which is very cool. Is there any plans for porting it to the Wii U? That would be great, thanks :D
What makes this trickier is how the 2D launcher backend is usually implemented separately from the 3D in-game backend
Right now, when terrain.png is divided into 1D atlases for GPU textures, 1D atlases are created for all tiles in terrain.png However, for simple singleplayer worlds, the bottom half of...
When joining a multiplayer map with more than ~40 bots, FPS drops from about 120 to less than 20 (and it keeps getting lower as the number of bots increase)....
To Apple, 32-bit is dead. All macOS versions since Lion require a 64-bit processor, and Catalina won't even execute a 32-bit binary. With the death of 32-bit also comes Carbon....