ClassiCube
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Rendering issues on waydroid + wayfire
<CC>: i think i found a uhh bug
<CC>: with the way transparency works on Android
<CC>: https://i.imgur.com/hVNo946.png
<CC>: i dont think water or UI is supposed to be transparent in a way that the below window is visible
<CC>: waydroid
<CC>: to run android apps on linux
<CC>: and then i have wayfire compositor which supports alpha compositing of windows
<CC>: https://imgur.com/a/wP8E6Bm some more pics of this
Only seems to affect areas with transparent pixel. Probably caused by either
a) PixelFormat.RGBX_8888
specifies to ignore Alpha component, but system is not ignoring Alpha
b) eglChooseConfig
is selecting a config with alpha and system is directly compositing surface