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Game renders at quarter resolution on some macOS

Open UnknownShadow200 opened this issue 4 years ago • 0 comments

image Solution seems to be in Gfx_OnWindowResize, move the GLContext_Update call to after the glViewport call (see glfw issue 80)

Check the following still work correctly:

  • [ ] Carbon windowed
  • [ ] Cocoa windowed
  • [ ] Cocoa fullscreen

UnknownShadow200 avatar Aug 25 '21 22:08 UnknownShadow200