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A library of Shaders created using Unity's Shader Graph.

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Cant seem to open this project in Unity 2019.1.9 everything comes up purple and I cant create a render pipeline asset, even after installing RP core, lrp and shadergraph packages

![issue sg srp](https://user-images.githubusercontent.com/33826173/51899696-dcadb300-23b3-11e9-8c9c-7f3bd30d0db7.png)

using "com.unity.render-pipelines.lightweight": "5.6.1", "com.unity.shadergraph": "5.6.1" and "com.unity.render-pipelines.lightweight": "5.13.0", "com.unity.shadergraph": "5.13.0", ios build arfoundation 2.2 How make it work in 2019? ![uvsbroken](https://user-images.githubusercontent.com/24430655/60701936-4c8d1000-9ef5-11e9-9513-d6060b0a068f.png)

In the source of the shadergraph project, there is ShaderGraph/TestbedAssets/ It contains some very interesting examples like PartyPreview.ShaderGraph that is a terrain shader, but if you installed Shader Graph with...

There appear to be stripes in the new version. Using `-0.05` instead of `-0.5` for the X and Y axis for the light direction appear to fix this issue to...

I declared vector1 property "Dissolve" in Shader Graph, when i change it from "Default" to "Slider", it gets updated in material asset and not in object in the hierarchy. ![bug1](https://user-images.githubusercontent.com/30992770/36578171-778cbb5c-1896-11e8-8bfc-623df9139be9.JPG)...

When I use this ShaderGraph and set the GameObject scale.x to -1, the light starts displaying upside down. I duplicated the normal map shader and set the "Two Sided" property...