UIWidgets
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AbstractCustomPainter issue in UIWidgetsEditorWindow
Environment
macOS 10.14.5 Unity 2018.4.0 UIWidgets 6cd480a4b1c780a634c24f0e751d3bd3595faf0d
Expect Behaviour
AbstractCustomPainter should draw canvas in UIWidgetsEditorWindow as it in UIWidgetsPanel would draw, like this when the scroll view is zoomed in:
Current Behaviour
Reproduce Step
- Add ScrollView to the Unity Package Manager. The ScrollView is just a custom class in a single file that zooms the canvas using
GestureDetecter
&Transform.scale
, which you can inspect the source code on GitHub. - Unzip the file to the Asset folder. FinGameWorks.zip
- Open
FinGameWorks/Scenes/Main.unity
to see the UIWidgetsPanel. - Open
FinGameWorks/NodeEditor
menu to see the UIWidgetsEditorWindow. - Zoom to the scale factor x2 on both UIWidgets views.
Very appreciated!