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The best way to implement singleton pattern in Unity.

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```c# protected virtual void Awake() { if (_instance == null) { _instance = this as T; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } ``` The `Awake()` function is the key...

Thanks for the code, I believe it could be further enhanced to support editor mode, like the following: ``` using System.Diagnostics.CodeAnalysis; using JetBrains.Annotations; using UnityEngine; namespace Z { [PublicAPI] [ExecuteAlways]...

enhancement

Add Unity Package Manager setup instructions and include package.json file.

Hi, whenever I enter play mode and any of my script is trying to call something from singletons, whole unity crashes without any error log. Is there any limitations which...