UnityWebSocket
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Web Socket client for Unity
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UnityWebSocket issues
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Hello there, I've made this WebSocket client that doesn't depend on WebSocket-Sharp, or any external DDL, and made it available here: https://github.com/endel/NativeWebSocket It depends on the .NET 4.x+ Runtime though....
**How to add a reconnect method** if the server is reset or other error occurs ?