Mesh based primitive control
Issue created by @SimonDarksideJ as Bitbucket Issue #49 on 2015.12.17 10:27. In 5.2.2+ and 5.3+, UI controls under the hood are just meshes. Would be good to have a UI control that takes a mesh for rendering, saving having to mess between 2D/3D rendering for 3D content in menus.
Sourced from http://forum.unity3d.com/threads/ui-and-masking-3d-meshes-in-a-scrollrect.358475/#post-2426271
Might have a quick stab at the first part myself, but it needs some shader love to take further.
On 2016.05.27 23:33, @SimonDarksideJ commented: I have two versions in dev but they still aren't working. I talked to Unity and they indicated a shader fix might also be needed. Still investigating