Feature Request: [UiParticleSystem] Add support for Culling Mode
Unity UI Extensions Feature Request
Is your feature request related to a problem? Please describe
Hey guys. Recently I was struggling with some issues related to performance when the app is being resumed from the background state, and found out that the particle system culling mode isn't really taken into account. As much as I understood from the code, seems like you always use Pause and Catch up option. Is there a way to have a control of the culling mode and let's say change it to Pause or Automatic ?
If no, I would like you to suggest to have that. Thanks.
How would you classify your suggestion
- Usability / Configuration
Describe the solution you'd like
I would like to have a configuration for the culling mode , like Pause, Automatic and Always Simulate
Describe alternatives you've considered
For alternatives, I've changed some internal logic to make it work with the Pause culling mode, but that's more workaround.
Additional context
I've posted another bug, which directly related to this.