com.unity.uiextensions icon indicating copy to clipboard operation
com.unity.uiextensions copied to clipboard

RFI: UI Particle using Shader graph

Open mwieliczuk opened this issue 2 years ago • 0 comments

I want to use Screen space overlay render mode on the Canvas. The UIParticleSystem script works with shaders included in this package and I wanted to know if it could be written in a shader graph. I work on URP. In Shader Graph I have information about shape and alpha but I don't have color information. It's always dark blue. Is it possible to create a graph shader that would work with this script? There is my shader. ShaderGraphParticle DarkBlueShape

A custom function that I used is a simple in-out function where I tried to add pragmas. Without the custom function shader works in the same way.

mwieliczuk avatar Jan 27 '23 09:01 mwieliczuk