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SoftMask (MaskArea Rotation Problem)

Open SimonDarksideJ opened this issue 3 years ago • 2 comments

Issue created by Youcef.B as Bitbucket Issue #​167 on 2017.09.01 13:23. -Having a problem with the SoftMask, Specifically the MaskArea Rotation, is it supported ? The problem occur when the MaskArea is rotated in the z axis, as well when rotated on the x axis and y axis together, but works fine when rotating them individually (x,y).

ScreenShot: Shot1466.png

-One more thing can it automatically include all the children in the masking, like the "UI Mask" component does? , i tried once sharing the same material with all the children that have a Graphic Component and it worked.

SimonDarksideJ avatar Apr 25 '22 16:04 SimonDarksideJ

On 2017.09.01 14:29, Charles Humphrey commented: Hi, my original asset does not support rotation. I have looked at solving the issue, but have not got enough time to sort it out.

I think the UV params need to be translated by the mask rotation, been a long time since I looked at the code.

SimonDarksideJ avatar Apr 25 '22 16:04 SimonDarksideJ

On 2017.09.01 14:59, Youcef.B commented: HI,

Hopefully this will get a fix soon, its Really a must have feature.

Thank you for taking a look at the issue :)

SimonDarksideJ avatar Apr 25 '22 16:04 SimonDarksideJ