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Help with implementing YOLO3D inference in Unity (Sentis)

Open LydiaYounsi opened this issue 4 months ago • 0 comments

Hi,

I’m porting the YOLO3D (YOLOv5 + Regression model) inference from yolo3d-lightning/inference.py to Unity using Sentis.

The Python code relies on utility functions from Python: src.utils.Math:

  • calc_location
  • compute_orientation
  • recover_angle
  • translation_constraints

and KITTIObject from src.utils.utils.

I’ve attempted a C# implementation, but the rotations are coming out incorrect.

I’m looking for guidance or references on translating such a script to C# / Unity, particularly for handling camera-space transforms and orientation recovery correctly.

Thanks!

LydiaYounsi avatar Aug 27 '25 15:08 LydiaYounsi