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Help with implementing YOLO3D inference in Unity (Sentis)
Hi,
I’m porting the YOLO3D (YOLOv5 + Regression model) inference from yolo3d-lightning/inference.py to Unity using Sentis.
The Python code relies on utility functions from Python: src.utils.Math:
- calc_location
- compute_orientation
- recover_angle
- translation_constraints
and KITTIObject from src.utils.utils.
I’ve attempted a C# implementation, but the rotations are coming out incorrect.
I’m looking for guidance or references on translating such a script to C# / Unity, particularly for handling camera-space transforms and orientation recovery correctly.
Thanks!