obstacle-tower-env
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Doors that require keys can be no-clipped
Hello.
I see that my agent have learnt to no-clip doors that require a key instead of obtaining the key and going through the door this way.
What type of additional information you would like to see to fix this?
Thank you.
HI @PeterZhizhin
It seems like the agent was able to discover a bug!
Can you explain under what conditions this happens? For example, is it able to phase through the door when running in realtime mode, or only when the simulation is in "fast" mode? Can you also confirm that this happens with the latest binary of Obstacle Tower (v1.2)?