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Make everything in C# and HLSL and train after building game!

Open SabRango opened this issue 4 years ago • 2 comments

Currently I am trying to custom brain, and I noticed that It's kinda possible to reach advanced system after training days, weeks! So there is great demand for create system in C# and HLSL, all brain model and training system are together in Unity, and build the game for a hardware. Then teach the model for weeks, month, years that will never stop from learning!!!

That would be great if all of the learning system created in C#,HLSL, and make a game that never stops from learning!!

SabRango avatar Oct 01 '20 15:10 SabRango

Thanks for taking interest in the project, there have been other posts as well that took an interest in runtime-learning. While I think we all agree that this would be awesome it is not currently a priority due to the large scope of the problem. For the purposes of long-term interest tracking I am including our internal tracking info, but this is not something that we have any plans to work on in the foreseeable future.

runtime-learning: MLA-1445

hvpeteet avatar Oct 06 '20 23:10 hvpeteet

I don't think that writing everything in c# is the solution but I would also like to have ability to train custom brain at runtime. So that I can let players train their own custom brains. +1 for runtime-learning: MLA-1445

karolwieczorek avatar Jun 17 '21 19:06 karolwieczorek

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

github-actions[bot] avatar Nov 04 '22 20:11 github-actions[bot]