com.unity.perception
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Occlusion Labeler for Fisheye Cameras?
I'm trying to use the unity perception package to get occlusion values for fisheye cameras and the center is reading "okay" but the edge is incorrect (like badly incorrect).
I'm trying to understand how to go about reversing the distortion effect when referencing the segmentation image in the occlusion labeler so I can get better data. I was hoping someone had some ideas.
Thanks!