com.unity.perception
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Adding GameObject for disabling ambient lighting breaks simulation
In Phase 2 of the tutorial, it is prompted to set Sky Type to None in GameObject to disable ambient lighting so that the effect of light randomizer is visible. However, after doing this, my simulation is broken. The Backgroud objects are not rendered at all. Foreground objects are rendered with transparency without being detroyed from frame to frame.
Hi @fisheess. It is difficult to tell what is going wrong with your project, but setting the sky type to none should not cause the issues you are describing. It is likely that something else is causing an exception which then causes the randomizers to not execute fully. Do you see any errors in the console when this happens?