com.unity.perception
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About 3Dlabeling
Hello!Dear TEAM! I am using com.unity.perception-0.8.
I found that 3Dlabeling is normal on cars with meshrender, but not working on human bodies with skinnedmeshrenderer.
PS: 2Dlabeling and segmentation ...are normal!
Thanks yumian. 3d bounding boxes are not currently supported on skinnedmeshrenderers. We will mark this as a feature request and update when it is supported.
Thanks yumian. 3d bounding boxes are not currently supported on skinnedmeshrenderers. We will mark this as a feature request and update when it is supported.
OK, I'm looking forward to the latest release!Thank U!
Hello and sorry for the intrusion,
I am doing a project where I have to add a BoundingBox3DLabeler for the Player prefab from the "Human Pose Labeling and Randomization" tutorial, but as you mentioned this labeler is not supported on skinnedmeshrenderers. I am fairly new to the perception package so please forgive me if I have not understood something properly.
Is there a way to change the mesh of the Player object in order to have working 3D Bounding Boxes?
Hello and sorry for the intrusion,
I am doing a project where I have to add a BoundingBox3DLabeler for the Player prefab from the "Human Pose Labeling and Randomization" tutorial, but as you mentioned this labeler is not supported on skinnedmeshrenderers. I am fairly new to the perception package so please forgive me if I have not understood something properly.
Is there a way to change the mesh of the Player object in order to have working 3D Bounding Boxes?
3dBBox MeshRender with transparent shader?
@JonathanHUnity 3dBBox is still not working for human models? I found that 3dbbox can't detect human models
@moonsh and @XarisGeorgiadis, thanks for reaching out! Please drop an email to @shounakmitra at [email protected] to chat more about this. He is gathering feature requests and can share more about our roadmap.
Hey all! The Perception team just released 🎉 Perception 1.0 🎉, a major update to the toolset! With this release we have added support for 3D bounding boxes for human bodies (skinned mesh renderer) assets.
There are a bunch of cool features to check out such as ray tracing, depth, a new output format SOLO, normals, and more! Here is the full list of changes: Perception 1.0 Changelog