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About 3Dlabeling

Open yumianhuli2 opened this issue 3 years ago • 6 comments

Hello!Dear TEAM! I am using com.unity.perception-0.8.

I found that 3Dlabeling is normal on cars with meshrender, but not working on human bodies with skinnedmeshrenderer.

PS: 2Dlabeling and segmentation ...are normal!

yumianhuli2 avatar Jan 19 '22 04:01 yumianhuli2

Thanks yumian. 3d bounding boxes are not currently supported on skinnedmeshrenderers. We will mark this as a feature request and update when it is supported.

JonathanHUnity avatar Jan 19 '22 17:01 JonathanHUnity

Thanks yumian. 3d bounding boxes are not currently supported on skinnedmeshrenderers. We will mark this as a feature request and update when it is supported.

OK, I'm looking forward to the latest release!Thank U!

yumianhuli2 avatar Jan 20 '22 02:01 yumianhuli2

Hello and sorry for the intrusion,

I am doing a project where I have to add a BoundingBox3DLabeler for the Player prefab from the "Human Pose Labeling and Randomization" tutorial, but as you mentioned this labeler is not supported on skinnedmeshrenderers. I am fairly new to the perception package so please forgive me if I have not understood something properly.

Is there a way to change the mesh of the Player object in order to have working 3D Bounding Boxes?

CharalamposGeorgiadis avatar Jan 22 '22 23:01 CharalamposGeorgiadis

Hello and sorry for the intrusion,

I am doing a project where I have to add a BoundingBox3DLabeler for the Player prefab from the "Human Pose Labeling and Randomization" tutorial, but as you mentioned this labeler is not supported on skinnedmeshrenderers. I am fairly new to the perception package so please forgive me if I have not understood something properly.

Is there a way to change the mesh of the Player object in order to have working 3D Bounding Boxes?

3dBBox MeshRender with transparent shader?

yumianhuli2 avatar Jan 29 '22 03:01 yumianhuli2

@JonathanHUnity 3dBBox is still not working for human models? I found that 3dbbox can't detect human models

moonsh avatar Apr 09 '22 23:04 moonsh

@moonsh and @XarisGeorgiadis, thanks for reaching out! Please drop an email to @shounakmitra at [email protected] to chat more about this. He is gathering feature requests and can share more about our roadmap.

JonathanHUnity avatar Apr 11 '22 14:04 JonathanHUnity

Hey all! The Perception team just released 🎉 Perception 1.0 🎉, a major update to the toolset! With this release we have added support for 3D bounding boxes for human bodies (skinned mesh renderer) assets.

There are a bunch of cool features to check out such as ray tracing, depth, a new output format SOLO, normals, and more! Here is the full list of changes: Perception 1.0 Changelog

StevenBorkman avatar Nov 22 '22 18:11 StevenBorkman