com.unity.perception
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Calculating percentage of object that is visible
I'm trying to figure out a method to calculate how much of any labeled object is occluded so I can ignore it if it's too hidden. Does anyone have some ideas for this? I know part of the rendered object info is the number of visible pixels, but I need it as a percentage of the object if it weren't occluded at all in a given perspective.
Hi Noah,
Unfortunately, we currently do not support this task. We do hope to support occlusion labeling in the near future though, so please stay tuned to the repo for updates.
Any progress on this request ? Any ideas on how to do this ?
Hi, we're actively working on this feature. Please reach out to [email protected] for more information on accessing the functionality.
Hey all! The Perception team just released 🎉 Perception 1.0 🎉, a major update to the toolset! With this release we have introduced a new occlusion labeler which will provide the occluded amount (as a percentage) to all labeled objects.
There are a bunch of cool features to check out such as ray tracing, depth, a new output format SOLO, normals, and more! Here is the full list of changes: Perception 1.0 Changelog