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fix: allow the check for a NetworkObject component on NetworkBehaviours to be disabled (Back Port)

Open NoelStephensUnity opened this issue 1 year ago • 0 comments

Backport of #3031.

This PR adds an additional Multiplayer->Netcode for GameObjects property to control whether the in-editor NetworkBehaviour check for an associated NetworkObject is performed. image

MTTB-373

fix: #2966

Changelog

  • Added: "Check for NetworkObject Component" property to the Multiplayer->Netcode for GameObjects project settings. When disabled, this will bypass the in-editor NetworkObject check on NetworkBehaviour components.

Testing and Documentation

  • No tests have been added.
  • Documentation changes will be determined. (wip)

NoelStephensUnity avatar Aug 26 '24 21:08 NoelStephensUnity