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fix: allow the check for a NetworkObject component on NetworkBehaviours to be disabled

Open NoelStephensUnity opened this issue 1 year ago • 1 comments

This PR adds an additional Multiplayer->Netcode for GameObjects property to control whether the in-editor NetworkBehaviour check for an associated NetworkObject is performed. image

MTTB-373

fix: #2966

Changelog

  • Added: "Check for NetworkObject Component" property to the Multiplayer->Netcode for GameObjects project settings. When disabled, this will bypass the in-editor NetworkObject check on NetworkBehaviour components.

Testing and Documentation

  • No tests have been added.
  • Documentation changes will be determined. (wip)

NoelStephensUnity avatar Aug 25 '24 20:08 NoelStephensUnity

I think we maybe need a leetle doc update here, altho screenshots is probably overkill. See PR #1333 on the docs repo.

jabbacakes avatar Aug 27 '24 11:08 jabbacakes