com.unity.netcode.gameobjects
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fix: allow the check for a NetworkObject component on NetworkBehaviours to be disabled
This PR adds an additional Multiplayer->Netcode for GameObjects property to control whether the in-editor NetworkBehaviour check for an associated NetworkObject is performed.
fix: #2966
Changelog
- Added: "Check for NetworkObject Component" property to the Multiplayer->Netcode for GameObjects project settings. When disabled, this will bypass the in-editor
NetworkObjectcheck onNetworkBehaviourcomponents.
Testing and Documentation
- No tests have been added.
- Documentation changes will be determined. (wip)
I think we maybe need a leetle doc update here, altho screenshots is probably overkill. See PR #1333 on the docs repo.