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fix: in-scene networkobject with networktransform synchronization when parented under gameobject [MTT-8402]

Open NoelStephensUnity opened this issue 1 year ago • 0 comments

Fixing issue where parenting synchronization was not properly handling the scenario where a NetworkObject is parented under a GameObject (with or without auto object parent sync enabled).

MTT-8402

fix: #2888

Companion PR: #2898 (merged)

Changelog

  • Fixed: Issue where an in-scene placed NetworkObject with NetworkTransform that is also parented under a GameObject would not properly synchronize when the parent GameObject had a world space position other than 0,0,0.

Testing and Documentation

  • Includes integration test (InScenePlacedNetworkObjectTests.ParentedInSceneObjectUnderGameObject).
  • No documentation changes or additions were necessary.

NoelStephensUnity avatar Apr 24 '24 23:04 NoelStephensUnity