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A ConnectionRequestMessage was received from the server on the client side

Open Daikonnbatake opened this issue 1 year ago • 2 comments

[Netcode] A ConnectionApprovedMessage was received from a client on the server side. This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data: Message Size: 90. Message Content: 02 01 7d 9a e2 a5 01 b2 36 17 b3 01 46 c4 ca 04 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 01 d3 f6 1c b8 01 a6 22 89 97 01 b5 fe 01 74 01 be 97 be 73 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 42 7f 88 c6 01 97 a3 f5 46 01 00 00 00 00 01 9d cd 6c 60 80 c5 f9 2e

Daikonnbatake avatar Feb 01 '24 04:02 Daikonnbatake

Hi @Daikonnbatake, thank you for letting us know about this issue.

To better understand the nature of the issue, can you provide us the transport protocol you are using for your project?

If your project is not using UTP (com.unity.transport), can you try it with UTP and see if you are still encountering this issue?

fluong6 avatar Feb 06 '24 15:02 fluong6

This is an error that occurred when using UTP in combination with Unity Relay. Sorry for my late reply. Thank you.

Daikonnbatake avatar Mar 29 '24 05:03 Daikonnbatake