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[Netcode] A ConnectionApprovedMessage was received from a client on the server side.

Open SirPercivalsCode opened this issue 2 years ago • 2 comments

Description

Bug hinders client from joining the server. Error: [Netcode] A ConnectionApprovedMessage was received from a client on the server side. This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data: Message Size: 90. Message Content: 02 01 7d 9a e2 a5 01 b2 36 17 b3 01 46 c4 ca 04 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 01 d3 f6 1c b8 01 a6 22 89 97 01 b5 fe 01 74 01 be 97 be 73 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 42 7f 88 c6 01 97 a3 f5 46 01 00 00 00 00 01 01 eb d4 7b c5 41 a7 2a

Reproduce Steps

  1. Start Host on one client
  2. Start client on another
  3. See error

Actual Outcome

Client joins (i think) but doesn't spawn player prefab etc.

Expected Outcome

Client joining the server and spawning player prefab.

Screenshots

[on host] Bild_2023-11-29_160702994

[on client] Bild_2023-11-29_160525674

Environment

  • OS: Windows 10
  • Unity Version: 2022.3.8f1
  • Netcode Version: 1.6.0
  • Netcode Commit: i honestly don't know what that is

SirPercivalsCode avatar Nov 29 '23 15:11 SirPercivalsCode

Same issue.

Message Size: 90. Message Content: 02 01 7d 9a e2 a5 01 b2 36 17 b3 01 46 c4 ca 04 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 01 d3 f6 1c b8 01 a6 22 89 97 01 b5 fe 01 74 01 be 97 be 73 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 42 7f 88 c6 01 97 a3 f5 46 01 00 00 00 00 01 ee c2 2f 38 5e 00 a6 41

zaclovagi avatar Dec 03 '23 19:12 zaclovagi

To whoever it may concern, This appears to happen for me only when the domain hasn't been reloaded and I've reentered play mode.

zaclovagi avatar Dec 04 '23 02:12 zaclovagi