[Netcode] A ConnectionApprovedMessage was received from a client on the server side.
Description
Bug hinders client from joining the server. Error: [Netcode] A ConnectionApprovedMessage was received from a client on the server side. This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data: Message Size: 90. Message Content: 02 01 7d 9a e2 a5 01 b2 36 17 b3 01 46 c4 ca 04 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 01 d3 f6 1c b8 01 a6 22 89 97 01 b5 fe 01 74 01 be 97 be 73 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 42 7f 88 c6 01 97 a3 f5 46 01 00 00 00 00 01 01 eb d4 7b c5 41 a7 2a
Reproduce Steps
- Start Host on one client
- Start client on another
- See error
Actual Outcome
Client joins (i think) but doesn't spawn player prefab etc.
Expected Outcome
Client joining the server and spawning player prefab.
Screenshots
[on host]
[on client]
Environment
- OS: Windows 10
- Unity Version: 2022.3.8f1
- Netcode Version: 1.6.0
- Netcode Commit: i honestly don't know what that is
Same issue.
Message Size: 90. Message Content: 02 01 7d 9a e2 a5 01 b2 36 17 b3 01 46 c4 ca 04 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 01 d3 f6 1c b8 01 a6 22 89 97 01 b5 fe 01 74 01 be 97 be 73 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 42 7f 88 c6 01 97 a3 f5 46 01 00 00 00 00 01 ee c2 2f 38 5e 00 a6 41
To whoever it may concern, This appears to happen for me only when the domain hasn't been reloaded and I've reentered play mode.