[Netcode] Received a packet with an invalid Hash Value. Please report this to the Netcode for GameObjects team
[Netcode] Received a packet with an invalid Hash Value. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data: Received Hash: 6209732060440105817, Calculated Hash: 17413950154856708257, Offset: 4, Size: 204, Full receive array: cc 00 00 00 60 11 00 00 cc 00 00 00 59 13 e3 8c 68 66 2d 56 01 00 00 00 00 00 00 00 09 8a 05 02 01 7d 9a e2 a5 01 b2 36 17 b3 01 46 c4 ca 04 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 01 d3 f6 1c b8 01 a6 22 89 97 01 b5 fe 01 74 01 be 97 be 73 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 42 7f 88 c6 01 97 a3 f5 46 01 00 00 00 00 01 f0 b3 95 9c b3 0f 1c a8 53 00 00 00 7b 22 75 69 64 22 3a 22 33 37 37 33 35 38 34 31 30 37 34 38 33 38 34 30 22 2c 22 72 6f 6c 65 49 64 22 3a 22 31 36 39 33 39 30 39 34 32 34 36 31 34 38 35 34 36 35 36 22 2c 22 72 6f 6f 6d 49 64 22 3a 33 39 39 31 32 37 36 34 34 36 31 38 37 33 34 39 7d
Hi @anningning, thank you for letting us know about this issue. To better understand the nature of the issue, kindly provide us with the reproduction steps. Also, which packets transport do you use in your project?
If the problem is related to anything specific to your Project, can you also upload a sample of Project folder to solve the issue. Please follow the instruction of the link below to attach the sample project: https://unity.com/releases/editor/qa/bug-reporting
com.unity.transport version 2.3.0 has released today that I think should have a fix for this issue. A new release for the 1.x line of com.unity.transport should be out soon as well, I'll post again when that is out in case you can't or don't want to update to 2.3.0.
Can you retest and confirm for us?