com.unity.netcode.gameobjects
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NetworkAnimator - Server Authoritative to Owner Authoritative via Inspector toggle instead a new class
Is your feature request related to a problem? Please describe. Creating a new class just to toggle an boolean seems a lot over the top. A boolean inside the Inspector should be enough.
Describe the solution you'd like Inside the NetworkAnimator Inspector there should be a boolean-toggle that allows to switch between Server Authoritative and Owner Authoritative.
Additional context If there is a reason why this isnt possible, it should be included inside the dokumentation.
I personally like the way it is. Moving from server to client authority has a lot of consequences a developer needs to be aware of. The way it currently works, by having to write a small piece of coide makes it a lot harder to accidently swap between two modes.
@itismarcii was my intern last year and we just reevaluated his project using the updated Netcode for GameObjects version 1.5.2 and Unity LTS version 2022.3.7.
The amount of animator components had been reduced from two to one and the new component does not have any settings.
We suggest to close this issue because the original need does not exist anymore.