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Netcode SDK version mismatch between players should trigger an error

Open SamuelBellomo opened this issue 4 years ago • 2 comments

Is your feature request related to a problem? Please describe. As a user, if I try to connect two players, both with different Netcode versions, this produces very hard to debug issues and weird bugs.

Describe the solution you'd like Having a version check at connection time and refusing connection if Netcode versions are incompatible would help identify the cause of this issue (or at least have a warning to help debug).

Describe alternatives you've considered Users could create their own version check in ConnectionApproval, however, for users to realize this is a problem, they'll first have to fall through the same trap we did during our boss room playtest. Having a way to smooth this experience out would be great.

SamuelBellomo avatar Dec 17 '21 22:12 SamuelBellomo

This would be super useful - Added to backlog MTT-3048

ashwinimurt avatar Mar 29 '22 22:03 ashwinimurt

This is not a bug, missing feature/func.

ashwinimurt avatar Aug 01 '22 23:08 ashwinimurt