Netcode SDK version mismatch between players should trigger an error
Is your feature request related to a problem? Please describe. As a user, if I try to connect two players, both with different Netcode versions, this produces very hard to debug issues and weird bugs.
Describe the solution you'd like Having a version check at connection time and refusing connection if Netcode versions are incompatible would help identify the cause of this issue (or at least have a warning to help debug).
Describe alternatives you've considered Users could create their own version check in ConnectionApproval, however, for users to realize this is a problem, they'll first have to fall through the same trap we did during our boss room playtest. Having a way to smooth this experience out would be great.
This would be super useful - Added to backlog MTT-3048
This is not a bug, missing feature/func.