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Efficient glTF 3D import / export library for Unity

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According to these two issues; - https://github.com/atteneder/glTFast/issues/316 - https://github.com/atteneder/glTFast/issues/689 These primitive modes are not implemented: - `TRIANGLE_STRIP` - `TRIANGLE_FAN` And this primitive mode is not rendered correctly: - `LINE_LOOP` ###...

It is currently not possible to add to extras when performing a GLB export as far as I can tell. I would like for the extras field to be added...

enhancement