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Fix calls to RenderMeshUtility.AddComponents to be compatible with com.unity.entities.graphics 1.2.0.

Open Marc-Ducret opened this issue 11 months ago • 1 comments

Without this change, EntityInstantiator.cs does not compile with com.unity.entities.graphics=1.2.0. Though, with this change, it will most likely not compile with com.unity.entities.graphics<1.2.0.

Marc-Ducret avatar Mar 27 '24 14:03 Marc-Ducret

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unity-cla-assistant avatar Mar 27 '24 14:03 unity-cla-assistant

@Marc-Ducret Thanks a lot for the hint!

I've fixed this in a backwards compatible way in 6.6.0.

atteneder avatar Jun 24 '24 15:06 atteneder