com.unity.cloud.gltfast
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Fix calls to RenderMeshUtility.AddComponents to be compatible with com.unity.entities.graphics 1.2.0.
Without this change, EntityInstantiator.cs
does not compile with com.unity.entities.graphics=1.2.0
.
Though, with this change, it will most likely not compile with com.unity.entities.graphics<1.2.0
.
@Marc-Ducret Thanks a lot for the hint!
I've fixed this in a backwards compatible way in 6.6.0.