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Add support for skinning export

Open Zarbuz opened this issue 1 year ago • 1 comments

Currently, when you export with an object that is a SkinnedMeshRenderer, all information is lost. There was a merge request on the original repo regarding this feature : https://github.com/atteneder/glTFast/pull/512/files

Is it possible to consider this feature again?

Zarbuz avatar Jan 16 '24 13:01 Zarbuz

Absolutely!

I wanted to go over all existing PRs (on the original as well as here) for some time, but first I need to finish some QA chores.

Thanks for your patience

atteneder avatar Jan 31 '24 10:01 atteneder

It was merged and released in 6.8.0 (just saw the changelog entry is missing).

atteneder avatar Sep 27 '24 14:09 atteneder