com.unity.cloud.gltfast
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Add support for skinning export
Currently, when you export with an object that is a SkinnedMeshRenderer, all information is lost. There was a merge request on the original repo regarding this feature : https://github.com/atteneder/glTFast/pull/512/files
Is it possible to consider this feature again?
Absolutely!
I wanted to go over all existing PRs (on the original as well as here) for some time, but first I need to finish some QA chores.
Thanks for your patience
It was merged and released in 6.8.0 (just saw the changelog entry is missing).