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[Performance] Improve performance when running Facetracking(FaceMeshBarracuda) on Android Mobile
Hi Barracuda team. I've been using Facetracking with Barracuda https://github.com/keijiro/FaceMeshBarracuda
I noted performance in editor in ~35, but drops to ~7 on Android mobile. How can I optimize for better performance in this case? The project uses barracuda, although not directly with creating tensors. It uses computershaders.