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Tensorflow object detection model SSD mobilenets not loading using barracuda.

Open lakpa-tamang9 opened this issue 2 years ago • 1 comments

I converted the tf objected detection trained model and converted it to onnx format according to here. The problem is i cannot import my model to Unity using Barracuda. The error is as follows:

Unity.Barracuda.ONNX.ONNXModelConverter.Err (Unity.Barracuda.Model model, System.String layerName, System.String message, System.String extendedMessage, System.String debugMessage) (at Library/PackageCache/[email protected]/Barracuda/Runtime/ONNX/ONNXModelConverter.cs:3434)
Unity.Barracuda.ONNX.ONNXModelConverter.ConvertOnnxModel (Onnx.ModelProto onnxModel) (at Library/PackageCache/[email protected]/Barracuda/Runtime/ONNX/ONNXModelConverter.cs:2954)
Unity.Barracuda.ONNX.ONNXModelConverter.Convert (Google.Protobuf.CodedInputStream inputStream) (at Library/PackageCache/[email protected]/Barracuda/Runtime/ONNX/ONNXModelConverter.cs:170)
Unity.Barracuda.ONNX.ONNXModelConverter.Convert (System.String filePath) (at Library/PackageCache/[email protected]/Barracuda/Runtime/ONNX/ONNXModelConverter.cs:98)
Unity.Barracuda.ONNXModelImporter.OnImportAsset (UnityEditor.AssetImporters.AssetImportContext ctx) (at Library/PackageCache/[email protected]/Barracuda/Editor/ONNXModelImporter.cs:65)
UnityEditor.AssetImporters.ScriptedImporter.GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext ctx) (at <44a70d1b13cf47e29810e30f45ffae08>:0)
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)```

lakpa-tamang9 avatar Sep 26 '22 04:09 lakpa-tamang9

did you solve this issue?

romygt avatar May 13 '23 15:05 romygt