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Example content for Unity projects based on AR Foundation

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Hi. In previous versions of the ‘UnityARKitPlugin’ plugin, which was later merged with ARFoundation, there was a scene to scan an object in 3D. I know you answered something very...

feature request

Image tracking is not working at all in IOS devices it asks for camera permission, rest of the scenes work fine but only the Image tracking doesn't do anything nor...

bug

Hello at unity, I am using this package and I was trying to implement the body tracking, When I export for xcode and open up everything works well until it...

I tried the Bounding Box sample scene and built it to Quest Pro, but after trying the following code: ` if (LoaderUtility .GetActiveLoader()? .GetLoadedSubsystem() != null) { m_Text.text = "Bounding...

how to

In AR Camera Manager, we can get rgba frame from TryGetLatestImage() function and pass it to texture 2d. In my think, AR Foundation does not provide same method in AR...

how to

**Describe the bug** A clear and concise description of what the bug is. **To Reproduce** When recognizing images, the update information is wrong. After I recognize a picture, I hold...

bug

**Unity bug report case number** IN-77947 **Describe the bug** Video describes it best. Raycasts do not consistently hit the mesh provided by the ARMeshManager (Meta OpenXR, Quest 3). While this...

bug

Is it necessary to enable ARPoseDriver to obtain the camera pose using ARSessionOrigin? I want to obtain the camera pose but not automatically update the position of the virtual object...

how to

**Unity bug report case number** Please log a bug at https://unity3d.com/unity/qa/bug-reporting and post the case number here. **Describe the bug** A clear and concise description of what the bug is....

bug

In order to set a custom display size we call [displayTransform](https://developer.apple.com/documentation/arkit/arframe/2923543-displaytransform) to get the display matrix and [projectionMatrix](https://developer.apple.com/documentation/arkit/arcamera/2887458-projectionmatrix) for the camera projection matrix for a specific viewport size. The issue...

how to