UnityRenderStreaming
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[BUG]: Cannot input device with high latency network
Package version
3.1.0-exp.5
Environment
* OS: MacOs (14.4.1 (23E224)
* Unity version: Unity 2023.3.22
* Graphics API: DirectX11
* Browser: Google Chrome Version 125.0.6422.142
Steps To Reproduce
videoplayer.js Why should we delay here, could we check the status like isPeerConnected, isIceConnection, isUnityCommandChannel, isUnityInputChannel? in case of poor network or with high latency, the input device will not be submit to Client so I can't control. Do you think so ?
Current Behavior
No response
Expected Behavior
No response
Anything else?
No response