UnityRenderStreaming
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[REQUEST]: ScreenCapture.CaptureScreenshotIntoRenderTexture not work in Android VR
I am in android vr (device: Pico Neo3 Pro) can't use ScreenCapture. CaptureScreenshotIntoRenderTexture method to capture screen picture, when I use the camera. The Render (), and can lead to very slow game, How can I get the screen image efficiently under urp and then push the stream
But ordinary androids phone is able to normal use ScreenCapture CaptureScreenshotIntoRenderTexture to obtain