UnityRenderStreaming
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[BUG]: The Receiver sends a message, and the memory will be increased on the PC side
Package version
3.1.0-exp.7
Environment
* OS:macOS Sonoma And Win11
* Unity version:2021.3.7f1c1 LTS
* Graphics API:Metal And DX11
* Browser:Chrome
Steps To Reproduce
1.Receiver Sampe send a message
Current Behavior
No response
Expected Behavior
No response
Anything else?
https://github.com/Unity-Technologies/UnityRenderStreaming/assets/36829808/29113c69-8e04-4264-9636-880b93dfc319
unity also experienced an increase in memory when I refreshed the web page. Each time I refreshed the web page, memory increased once