UnityRenderStreaming
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[BUG]: Blank Streaming screen, with error in the console: [impolite-PeerConnection ConnectionState:New IceConnectionState:New SignalingState:Stable GatheringState:New] this candidate can't accept on state.
Package version
3.1.0-exp.7
Environment
* OS: macOS 14.1 (23B74)
* Unity version: Unity 2021.3.32
* Graphics API: AMD Radeon Pro 5300 4 GB
* Browser: Google Chrome Version 118.0.5993.117 (Official Build) (x86_64)
Steps To Reproduce
- Create a Scene: https://docs.unity3d.com/Packages/[email protected]/manual/create-scene.html
- Launch a WebServer: https://docs.unity3d.com/Packages/[email protected]/manual/webapp.html
- open: http://localhost/receiver/index.html
- Click on Play btn: See blank page.
Current Behavior
blank page
Expected Behavior
Streaming
Anything else?
[impolite-PeerConnection ConnectionState:New IceConnectionState:New SignalingState:Stable GatheringState:New] this candidate can't accept on state. UnityEngine.Logger:Log (UnityEngine.LogType,object) Unity.RenderStreaming.PeerConnection:OnGotIceCandidate (Unity.WebRTC.RTCIceCandidate) (at Library/PackageCache/[email protected]/Runtime/Scripts/PeerConnection.cs:295) Unity.RenderStreaming.SignalingManagerInternal:OnIceCandidate (Unity.RenderStreaming.Signaling.ISignaling,Unity.RenderStreaming.CandidateData) (at Library/PackageCache/[email protected]/Runtime/Scripts/SignalingManagerInternal.cs:413) Unity.RenderStreaming.Signaling.WebSocketSignaling/<>c__DisplayClass39_3:<WSProcessMessage>b__4 (object) (at Library/PackageCache/[email protected]/Runtime/Scripts/Signaling/WebSocketSignaling.cs:248) UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:107)
@almazkun Can you share me a full editor log?
And please try the sample project. https://docs.unity3d.com/Packages/[email protected]/manual/samples.html