UnityRenderStreaming
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[BUG]: Render stream is blank for on "localhost" Google Chrome
Package version
3.1.0-exp.7
Environment
* OS: Mac
* Unity version: 2021.3.29f1, 2022.3.7f1
* Graphics API: Macbook Pro M1 Silicon
* Browser: Google Chrome, Safari
Steps To Reproduce
- Run .\webserver_mac
- Open localhost port
Current Behavior
Hello! Thank you for your support.
I came across a problem while following Unity's tutorial on setting up Render Streaming. I am working on a Mac and have tested on both Google Chrome and Safari. However, when I go to the localhost link, the stream shows up blank/gray. May I ask how I can proceed and fix this?
Thank you in advance!
Expected Behavior
A working stream on my localhost
Anything else?
No response
@debbieyuen
We can see Signaling: WS connection is closed
logs repeatedly in the console window. This means websocket connections is not established between peers.
It looks the port number is wrong. You need to fix the port number in the project settings. https://docs.unity3d.com/Packages/[email protected]/manual/settings.html