UnityRenderStreaming
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[REQUEST]: Make functions in WebsocketSignaling protected
Is your feature request related to a problem?
We need to do some additional parsing of the received messages and be able to send out messages over the data channel. We're using a custom WebSocketSignaling class but it would be cleaner to be able to extend the existing one and get access (or override) some of the methods.
Describe the solution you'd like
Make methods in WebSocketSignaling private and preferably virtual
Describe alternatives you've considered
Copying all code from the base class into a new class but that creates issues if base code is updated.
Additional context
No response
@Alwyn-RM OK, I will think about your request. What kind of extension do you add for WebSocketSignaling?
memo: URS-629
Mainly because we need to send some additional messages to the node process. That is currently a private function (WSSend). So opening that up by making it public would also work.