UnityRenderStreaming
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[BUG]: Computer froze while starting/stopping receiver
Package version
3.1.0-exp.7
Environment
* OS: Windows10
* Unity version: 2022.3.7f1
* Graphics API: DirectX11
* Browser:
Steps To Reproduce
- launched 2 broadcasts
- launched a receiver
- started and stopped the receiver multiple times
Current Behavior
Whole computer froze, might be a memory leak
Expected Behavior
No response
Anything else?
This only happened after 3.1.0exp 7, in 3.1.0exp 6 when i experimented this at most either the server or the unity app would crash
Hi, we have received the issue which is same of yours. #941
And we already fixed the issue which relates your issue. https://github.com/Unity-Technologies/com.unity.webrtc/pull/962
I'm glad if you try this package which contains the fix and we can get the result from you. https://drive.google.com/file/d/19COIA7sdb5jSd3Rijt9VDVy91BKyXZrQ/view?usp=drive_link
Hi, thanks it does fix the issue, the app crash instead like in 3.1.0exp 6
@Bluesoul02 Thanks for checking. it looks thare are two issues here and we fixed one of two. We need to investigate the app crash.