UnityRenderStreaming
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[REQUEST]: Multiple broadcast/stream management
Is your feature request related to a problem?
I would like to have a receiver with multiple broadcast and be able to switch the current broadcast received with another, i don't know if this is currently possible by editing and creating a script similar to single connection? This may be related to #641
Describe the solution you'd like
No response
Describe alternatives you've considered
No response
Additional context
No response
Yes, this issue is related to #641. Thanks for sharing your issue.
memo: URS-323
@Bluesoul02 Not sure if related, but out of the box I wasn't able to change a Browser's streamed screen to another streamed screen during RUNTIME (my project is set up with multiple VideoStreamSenders, and when a User connects I choose which stream they should see using AddSender method from SignalingHandlerBase). This worked only when a user connects, but when playing, attempting to RemoveSender then AddSender (for the new screen that I want them to see) would just freeze the game.
To solve this specific issue, I had to implement my solution in #930 , and then update AddSenderCoroutine code
and create/use this handly ReplaceSenderTrack method
@JohnnyNgo Thanks! I had the same issue, this is exactly what i needed. I'll try your solution as soon as possible.