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[BUG]: Broadcast sample problems with more than one user

Open krisrok opened this issue 2 years ago • 4 comments

Package version

3.1.0-exp.6

Environment

* OS: Windows 10
* Unity version: 2021.3.14f
* Graphics API: Direcr3D11
* Browser: Chrome 109.0.5414.120

Steps To Reproduce

Using the broadcast sample scene and receiver web app. Use an additional tab or PC to connect a second user user.

Current Behavior

  1. The second user does not trigger device registration upon initialisation (might be by design?)
  2. Disconnecting the second user disconnects the first user's devices
  3. Disconnecting the second user modifies the first user's screen resolution

Expected Behavior

  1. The second user should have input devices registered (even if they are not used)
  2. First user's inputs should not be affected by other users' connection status
  3. Firs user's resolution should not be affected by other users' connection status

Anything else?

There seems to go something wrong when disconnecting, disposing shared resources.

As there is no clear documentation on all components we need at least working examples :/

krisrok avatar Feb 13 '23 09:02 krisrok

memo: URS-509

karasusan avatar Feb 14 '23 05:02 karasusan

Thank you for reporting the issue. We are going to check.

karasusan avatar Feb 14 '23 05:02 karasusan

I encounter the same problem, it seems ALL the senders will be shut down when you just disconnect ONE receiver

lyclyc171 avatar Jul 21 '23 09:07 lyclyc171

FYI #925

karasusan avatar Jul 25 '23 05:07 karasusan