UnityRenderStreaming
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[BUG]: Broadcast sample problems with more than one user
Package version
3.1.0-exp.6
Environment
* OS: Windows 10
* Unity version: 2021.3.14f
* Graphics API: Direcr3D11
* Browser: Chrome 109.0.5414.120
Steps To Reproduce
Using the broadcast sample scene and receiver web app. Use an additional tab or PC to connect a second user user.
Current Behavior
- The second user does not trigger device registration upon initialisation (might be by design?)
- Disconnecting the second user disconnects the first user's devices
- Disconnecting the second user modifies the first user's screen resolution
Expected Behavior
- The second user should have input devices registered (even if they are not used)
- First user's inputs should not be affected by other users' connection status
- Firs user's resolution should not be affected by other users' connection status
Anything else?
There seems to go something wrong when disconnecting, disposing shared resources.
As there is no clear documentation on all components we need at least working examples :/
memo: URS-509
Thank you for reporting the issue. We are going to check.
I encounter the same problem, it seems ALL the senders will be shut down when you just disconnect ONE receiver
FYI #925