UnityRenderStreaming
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[BUG]: Hardware Encoding does not work beyond 1280x720
Package version
3.1.0-exp.3
Environment
* OS: macOS
* Unity version: 2020.3.33f1
* Graphics API: Metal
* Browser: none
Steps To Reproduce
- Import RenderStreaming package and samples
- Start web server on standard port with -w
- Change
private static bool s_enableHWCodec = trueininternal static class RenderStreamingSettingsto true - In Broadcast sample scene change streaming size in
Camera Stream Senderto, e.g., 1920x1200. - Run Broadcast sample.
- In Receiver sample scene change streaming size in
Video Stream Receiverto 1920x1200. - Run Receiver sample.
Current Behavior
No texture is shown and no stream received without either application throwing an error.
Expected Behavior
- An exception or warning notifying that the stream cannot be sent in that resolution
- A list of available resolutions using that encoding option.
Anything else?
No response
memo: WRS-200
edited: memo: WRS-351
Same issue https://forum.unity.com/threads/unity-render-streaming-introduction-faq.742481/page-19#post-8129405
We reproduced the issue on macOS m1.
Hi again, can I just ask whether this will be tackled in the next release?
@MoritzSkowronski Sorry but this issue is not fixed in the next release. We have to fix it in the WebRTC package.