UnityRenderStreaming
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4K streaming ,The Unity crumbled
i try to stream 4K(3840*2160) in SimpleRenderStreamingHDRP Scene, Link to Chrome, and after a few seconds, Unity crumbles
Steps to reproduce the behavior:
- creat Uinity project 2.Installed UnityRenderStreaming 2.0.2
- Loaded SimpleRenderStreamingHDRP
- change Camera streamingSize 38402160 5.Enter the address in Chrome Drag the mouse, 6.Unity crumbles 7.When I switched back to 19201080, the program worked fine Expected behavior the program worked fine
Unexpected behavior
Microsoft Visual C++ Runtime Library
This application has requested the Runtimeto terminate it in an unusual
**Environment
- OS: [Windows] (NVIDIA GeForce RTX 2080 Ti)
- Browser [chrome]
- Unity Version [e.g. 2019.3.0f5]
- Package version [e.g. 2.0.2-preview]
Related issue for 4k support #236, #303
my resolution is 4096x2160, If you use H264, it will crash, if you use VP8, it will not,I have the same problem. Has it been resolved?
Still the same problem here with the newest versions. I streamed 8k in software using VP8 but with hardware encoding it already crashes when using something higher than 1920x1080. But software isn't really an option with higher resolutions. Actually in general ;)
4k streaming support depends on Nvidia Codec updates. We are planning that. memo: WRS-151
After that, streaming in 4k with H264 may be possible in the future.