UnityRenderStreaming
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[BUG] webserver.exe deployed to the public network
When Unity, webserver.exe, and Chrome are on the same private network, they work well。 I deployed webserver.exe to public network, Unity 、Chrome in same private network, work well。 but if Unity、Chrome in different private network, ICE negotiation failed。 Should it be theoretically possible? How do I debug the problem?
@823639792 I believe you need to use the TURN server to stream from the public network. You can see the document which describes how to deploy the TURN server on GCP. https://docs.unity3d.com/Packages/[email protected]/manual/en/turnserver.html
@karasusan How does one go about debugging the webrtc side of URS with unity? I'm experiencing the same problem with failed ICE when streaming in a scenario where Unity & Web Client are running on different machines (even on the same LAN).
memo: URS-391